Slitterhead Was Originally Open World
The highly anticipated action horror title Slitterhead, from video game creator Keiichiro Toyama, will forego a sprawling open world in favor of a more controlled, narrative-driven experience. This design decision, revealed in recent developer interviews, marks a shift for Toyama, who previously garnered acclaim for both the open-world exploration of Gravity Rush and the hauntingly open environments of the Silent Hill series.
Slitterhead’s focus on a tighter experience seems to be a deliberate move to prioritize atmosphere and tension. While details concerning the plot are still under wraps, it appears players can expect a nicely crafted story that leans into suspense and action rather than expansive world exploration. This decision aligns with Toyama’s indie studio and the low budget of the game. By opting for a more focused approach, Slitterhead suggests it will be a linear journey through a meticulously crafted world of nightmares.