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Graven PlayStation 5 Review
Developer | Publisher | Platforms |
---|---|---|
Slipgate Ironworks | 3D Realms, Fulqrum Publishing | Microsoft Windows-Xbox Series X/S-Xbox One-Nintendo Switch-PlayStation 5-PlayStation 4 |
3D Realms’ commendable dedication to reviving the retro gaming aesthetic with titles like Graven is undeniably a Blessing for those yearning for the unfiltered challenges of gaming’s formative years. Graven is a bold, pixelated throwback that masterfully evokes the atmosphere of a bygone era. Such a deliberate return to the past unquestionably holds a strong appeal for veteran gamers seeking a nostalgic escape.
The visuals of Graven
Graven’s art style is a deliberate homage to the early days of 3D graphics, characterized by chunky pixelated sprites and blocky environments. This visual aesthetic is undeniably charming, evoking a powerful sense of nostalgia for those who grew up playing games on classic consoles and old PCs. The limited color palette and low-resolution textures contribute to the game’s dreamlike and otherworldly atmosphere.
However, it’s important to acknowledge that the game’s visuals may not appeal to all players. Those accustomed to the high-fidelity graphics of modern games may find Graven’s visuals to be crude and outdated. The lack of visual detail can also make it difficult to discern certain objects and enemies in the environment, especially at a distance.
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The Good, the Bad…
Graven’s level design is a standout feature, characterized by intricate labyrinths, hidden pathways, and intellectually stimulating puzzles. This emphasis on exploration and problem-solving offers a refreshing contrast to the often linear and action-driven focus of regular shooters. The game’s RPG elements, such as character progression and inventory management, introduce additional layers of complexity, encouraging repeated playthroughs. Furthermore, the game’s atmosphere is meticulously crafted, inducing a palpable sense of isolation and dread that effectively transports players to a forgotten realm.
However, Graven’s uncompromising adherence to retro aesthetics and gameplay mechanics introduces a series of challenges that may alienate modern players. The combat system, while demanding, suffers from a lack of precision and depth due to simplistic enemy behaviors. Larger adversaries, in particular, often present overwhelming encounters that devolve into chaotic, indiscriminate firefights. The game’s reliance on trial and error is exacerbated by the lack of a map, leading to frequent instances of aimless wandering. The inclusion of a dated inventory management system further hampers the overall pace of gameplay, interrupting the flow of exploration and combat with tedious menu interactions.
Graven’s gameplay is a complex mess woven from threads of nostalgia and frustration. On one hand, the game’s old-school mechanics offer a unique and challenging experience for those seeking a return to the roots of first-person games. The emphasis on player skill and resource management is a refreshing departure from the often simple nature of modern games.
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…And the Ugly
However, the execution of these mechanics is far from flawless. The combat system, for instance, is hampered by imprecise controls and a lack of feedback. Aiming feels sluggish and unresponsive, making it difficult to land accurate shots, especially against fast-moving enemies. Moreover, the enemy AI is simplistic and predictable, often leading to repetitive and unsatisfying encounters. While the challenge is undeniably present, it often feels unfair rather than rewarding.
The game’s arsenal of weapons, though varied, lacks a satisfying impact. While some weapons possess a distinct character, others feel underpowered or lackluster. The magic system, while interesting in concept, is often overshadowed by the more reliable firearms.
Furthermore, the game’s inventory management system is a relic of a bygone era. The cumbersome interface and limited inventory space can be a constant source of annoyance. Managing items and equipment becomes a tedious chore that interrupts the flow of gameplay. While this may be a nostalgic touch for some, it is a clear point of friction for modern players accustomed to more streamlined systems.
Graven: A Game for the Past
Graven is undeniably a respectable indie game. For those who crave the challenge and atmosphere of classic first-person games, it offers a unique and rewarding experience. However, the game’s shortcomings in terms of combat, navigation, and inventory management are significant enough to alienate a broader audience. It is a game that demands patience, perseverance, and a deep appreciation for the history of the genre. For the dedicated retro enthusiast, Graven is a must-play. For everyone else, it may be best left on the shelf.
The review code was provided by the publisher
GAMEPLAY | ART | VALUE |
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55% | 80% | 60% |