
Trifox Review
Developer | Publisher | Platforms |
---|---|---|
Glowfish Interactive | Big Sugar | Microsoft Windows-Xbox Series X/S-Xbox One-Nintendo Switch-PlayStation 5-PlayStation 4 |
Trifox is a game that wants to follow in the footsteps of greats like Crash Bandicoot and Ratchet and Clank titles. But Trifox is not successful, Because at least the last version of those games are big titles created with lots of resources. However, Trifox has done its best and emerged as an acceptable independent game.
The game starts with a silly story, which continues to be poor until the end, no matter how hard the developers try to add depth to it. Here, you control a fox whose TV remote control is stolen by looters and is on his way to get this TV control back! The game has a series of cutscenes and news broadcast scenes (without sound and intelligible dialogue). But these things do not help the story. The game developer wanted to show a simple story, but there is a difference between simple and stupid. The old Sonic games also had a simple story but were about saving the world and friends, while finding a TV remote is meaningless!

Fortunately, the game is far ahead of the story or even the graphics in terms of gameplay. Trifox is more of a twin-stick shooter than being in the genre of platformer and the camera is typically isometric. You move the fox with the left stick, and with the right stick, you determine the direction of his standing and shoot the enemies if necessary.
The game has three character classes: warrior, engineer, and mage, each of which has various offensive and defensive capabilities. Fortunately, you can combine these abilities to create your own builds. Of course, the enemies are not very diverse, and apart from the bosses, you usually don’t need a special strategy to kill them. You have to try to escape from numerous enemies and shoot them at the same time. This situation is very different in the boss fights, and the game becomes hard and brutal. In general, the difficulty of game bosses does not match the cartoonish and childlike appearance of the game.
The classes you can choose do not have much effect on the state of the platforming gameplay and also on solving puzzles. Of course, each class offers a different solution to jump from one platform to another, but these are not much different.

You have seen platforms and obstacles in your way in almost all other games, and in this field, you cannot see any creativity. The game’s puzzles are mostly about opening a door or activating a switch and are so basic. Fortunately, the game sometimes has interesting setpieces, which are very exciting and motivate one to continue the game.
Regarding the graphics, we have to say that at least on the Switch console where we played the game, we remembered the graphics of the early life of the PlayStation 2 console. That is cartoon graphics with 3D models that do not have a smooth design. Of course, this appearance was adopted to remind nostalgic games, but in any case, some people may not like such visuals. The thing that we can mention as a problem is the game’s low resolution on the Nintendo Switch console, especially in Handheld mode. The developers have promised an update for Trifox; We hope the technical problems solve by this update.
You can get this game like many other independent games for the price of twenty dollars, but note that for about the same price, you can get older Crash Bandicoot and Ratchet and Clank games or even their latest versions (with discount).
The review code was provided by the publisher
GAMEPLAY | ART | VALUE |
---|---|---|
65% | 70% | 60% |