
The Last Worker Review
Developer | Publisher | Platforms |
---|---|---|
Oiffy, Wolf & Wood Interactive Ltd | Wired Productions | Microsoft Windows-Xbox Series X/S-Xbox One-Nintendo Switch-PlayStation 5-PlayStation 4 |
Virtual reality games like The Last Worker are mostly not big titles. Even giant names like the Horizon series don’t take big steps when it comes to VR. But the last worker is even worse than many similar products. It’s a painfully short experience. Fortunately, unlike numerous other VR games, The Last Worker is not exclusive to VR technology and has been released for all major platforms. We played it on Nintendo Switch and of course without VR. The game on this console uses its motion sensor, which if you increase its sensitivity from within the game settings, it will give you a smooth enough handling. But in general, the controls are one of the game’s weak points.
The main character, Kurt, uses a kind of flying chair to travel the environment, which has a radar on it too. This thing is slow and practically moves like a tank or crane truck; It also takes part of your view and is almost impossible to look down at the ground. On the other hand, there are times when your chair gets stuck somewhere, especially in tight and dark areas, and you cannot easily navigate around. Of course, if you mess around with the game for an hour, you will probably get used to these conditions.

The story is about a middle-aged man who has been working in an Amazon-like giant company called Jüngle, for years. After all these years, Jüngle is fully automated and its affairs are done by robots. Now Kurt is the only human workforce left and he works and lives in his workplace. He doesn’t know what the outside world is like, and his only goal in life is to work and not get fired. But a mysterious new robot changes the way of his life.
In terms of concept, the story may or may not suit you. The game is full of political, economic, and environmental ideas that point to our modern world. You may agree or disagree with these things, but it must be admitted that the game has a standard three-act structure narrative that can carry the gamer until the end. Especially since the game has a cast of famous and well-known voice actors who have been able to express the game’s dialogues effectively. The developers have tried to provide an immersive sim. Therefore, the user interface is designed minimally, but the Cell Shade art of its graphics, although acceptable, prevented me from feeling like I was in a believable world. However, this game is great in terms of visual and auditory art, especially on Nintendo Switch.

As strong as the game is in terms of art, it is lacking in gameplay. The game consists of five linear chapters, each of which ends in about an hour. The Last Worker does not have solid gameplay. Almost every chapter has its unique gameplay that never reaches a satisfying point. For example, when you get an EMP Gun for fighting, you can destroy enemies, but the game doesn’t allow you to fight much. Or that in some places you have to sneak past the enemy bots, but this also ends very quickly and the game cannot be considered a stealth one.
In almost a third of the game, you have to move the customer’s boxes from one point to another which is not fun at all. For the other third of the game, you are usually roaming around and doing nothing but listening to dialog lines. Add all this to the fact that the game doesn’t try very hard to guide you on what to do next, and you have to figure it out yourself. The Last Worker costs twenty dollars, but it does not offer contents worth the price at all. If you want a fine story with a good narrative, it might be worth waiting until the game goes on sale and then getting it.
The review code was provided by the publisher
GAMEPLAY | ART | VALUE |
---|---|---|
60% | 85% | 60% |